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Occlusion handling using semantic segmentation and visibility-based rendering for mixed reality.

, , , , and . VRST, page 20:1-20:8. ACM, (2018)

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Occlusion handling using semantic segmentation and visibility-based rendering for mixed reality., , , , and . VRST, page 20:1-20:8. ACM, (2018)Hiding of phase-based stereo disparity for ghost-free viewing without glasses., , and . ACM Trans. Graph., 36 (4): 147:1-147:17 (2017)Deformation Lamps: A Projection Technique to Make Static Objects Perceptually Dynamic., , , and . ACM Trans. Appl. Percept., 13 (2): 10:1-10:17 (2016)Perceptually-Based Optimization for Radiometric Projector Compensation., , and . VR Workshops, page 750-751. IEEE, (2022)Low-Latency Ocular Parallax Rendering and Investigation of Its Effect on Depth Perception in Virtual Reality., and . IEEE Trans. Vis. Comput. Graph., 30 (5): 2228-2238 (May 2024)HiddenGazeStereo: Hiding Gaze-Contingent Disparity Remapping for 2D-Compatible Natural 3D Viewing., and . IEEE Access, (2022)Visibility-based blending for real-time applications., , and . ISMAR, page 63-72. IEEE Computer Society, (2014)Demonstration of Perceptually Based Adaptive Motion Retargeting to Animate Real Objects by Light Projection., , and . VR, page 1301-1302. IEEE, (2019)REF2-NeRF: Reflection and Refraction aware Neural Radiance Field., , and . CoRR, (2023)Reduction of contradictory partial occlusion in mixed reality by using characteristics of transparency perception., , and . ISMAR, page 129-139. IEEE Computer Society, (2012)