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Reduction of contradictory partial occlusion in mixed reality by using characteristics of transparency perception.

, , and . ISMAR, page 129-139. IEEE Computer Society, (2012)

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Perceptually-Based Optimization for Radiometric Projector Compensation., , and . VR Workshops, page 750-751. IEEE, (2022)HiddenGazeStereo: Hiding Gaze-Contingent Disparity Remapping for 2D-Compatible Natural 3D Viewing., and . IEEE Access, (2022)Visibility-based blending for real-time applications., , and . ISMAR, page 63-72. IEEE Computer Society, (2014)Perceptually Based Adaptive Motion Retargeting to Animate Real Objects by Light Projection., , and . IEEE Trans. Vis. Comput. Graph., 25 (5): 2061-2071 (2019)A Content-adaptive Visibility Predictor for Perceptually Optimized Image Blending., and . ACM Trans. Appl. Percept., 20 (1): 3:1-3:29 (2023)Occlusion handling using semantic segmentation and visibility-based rendering for mixed reality., , , , and . VRST, page 20:1-20:8. ACM, (2018)Occlusion Handling using Semantic Segmentation and Visibility-Based Rendering for Mixed Reality., , , , and . CoRR, (2017)Hiding of phase-based stereo disparity for ghost-free viewing without glasses., , and . ACM Trans. Graph., 36 (4): 147:1-147:17 (2017)Deformation Lamps: A Projection Technique to Make Static Objects Perceptually Dynamic., , , and . ACM Trans. Appl. Percept., 13 (2): 10:1-10:17 (2016)Deformation Lamps: A Projection Technique to Make a Static Object Dynamic., , , and . CoRR, (2015)