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Blurring boundaries between everyday life and pervasive gaming: an interview study of ingress.

, , , , and . MUM, page 217-228. ACM, (2016)

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Touching Our Breathing through Shape-Change: Monster, Organic Other, or Twisted Mirror., , , , , , and . ACM Trans. Comput. Hum. Interact., 29 (3): 22:1-22:40 (2022)Tangible Interaction for Supporting Well-being., , , , , , , , and . CHI Extended Abstracts, page 100:1-100:5. ACM, (2022)Boards Hit Back: Reflecting on Martial Arts Practices Through Soma Design., , and . CHI, page 683:1-683:18. ACM, (2023)"Feeling the Sensor Feeling you": A Soma Design Exploration on Sensing Non-habitual Breathing., , , and . CHI, page 266:1-266:16. ACM, (2021)The Body Electric: A NIME designed through and with the somatic experience of singing., , , and . CoRR, (2023)The Body Electric: A NIME designed through and with the somatic experience of singing., , , and . NIME, nime.org, (2021)HCI and Affective Health: Taking stock of a decade of studies and charting future research directions., , , , , , , , , and 1 other author(s). CHI, page 245. ACM, (2019)Biosensing and Actuation - Platforms Coupling Body Input-Output Modalities for Affective Technologies., , , , , , , , , and 2 other author(s). Sensors, 20 (21): 5968 (2020)Soma Design for NIME., , , , , , , and . NIME, page 489-494. nime.org, (2020)Exploring Awareness of Breathing through Deep Touch Pressure., , , , and . CHI, page 263:1-263:15. ACM, (2021)