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Blurring boundaries between everyday life and pervasive gaming: an interview study of ingress.

, , , , and . MUM, page 217-228. ACM, (2016)

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Quests als Gestaltungsmittel zur Motivation und Struktur außerhäuslicher Aktivitäten für Senioren.. MuC (Workshopband), Gesellschaft für Informatik e.V., (2019)Activity Support for Seniors Using Public Displays: A Proof of Concept., and . MuC, page 199-203. ACM, (2021)Exploring Mobility Behavior Around Ambient Displays Using Clusters of Multi-dimensional Walking Trajectories., , , , , and . CHI Extended Abstracts, page 117:1-117:6. ACM, (2023)Towards an Insightful Computer Security Seminar., , and . CoRR, (2020)Workshopband Urban und Digital - Gemeinsam auf interaktiven Wegen., , , , , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2016)Smart Urban Design Space., , , , , and . FedCSIS, volume 18 of Annals of Computer Science and Information Systems, page 493-496. (2019)Connecting Interaction with Smart Urban Objects for Individual Support in Neighborhood Participation., , , and . IOT, page 165-166. ACM, (2016)Design guidelines for micro information radiators to increase seniors' safety in urban space., , and . MuC, page 443-447. ACM, (2020)Using hash visualization for real-time user-governed password validation., and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2019)The case for including senior citizens in the playable city.. WI, page 1072-1075. ACM, (2017)