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Modeling Skills in a Learner-Centred Approach Within MOOCs., , , , and . ICWL, volume 10013 of Lecture Notes in Computer Science, page 102-111. (2016)Have You Found the Error? A Formal Framework for Learning Game Verification., , , , and . EC-TEL, volume 8719 of Lecture Notes in Computer Science, page 476-481. Springer, (2014)Service oriented approach for modeling and generic integration of complex resources in MOOCs., , , and . AICCSA, page 1-8. IEEE Computer Society, (2016)Formal Framework to improve the reliability of concurrent and collaborative learning games., , , , and . EAI Endorsed Trans. Serious Games, 1 (2): e4 (2014)Adaptive and playful approach in the MOOC: Thanks to serious game., , , and . ICDIM, page 201-204. IEEE, (2014)Adapting Learning Analytics Dashboards by and for University Students., , , , and . EC-TEL, volume 13450 of Lecture Notes in Computer Science, page 299-309. Springer, (2022)Complex Resources in MOOCs: Structural and Behavioral Integration Approach., , , and . ICWL, volume 10013 of Lecture Notes in Computer Science, page 91-101. (2016)Addressing Children's Self-Evaluation and Self-Efficacy Deficits in a Literacy Application., , , and . ICALT, page 141-143. IEEE, (2021)Analyzing the Impact of e-Caducée, a Serious Game in Pharmacy on Students' Professional Skills over Multiple Years., , , and . CSEDU (1), page 331-338. SCITEPRESS, (2021)Fast Gamification Approach: Increase of the Motivation in Remote Classes., , , and . CSEDU (2), page 282-287. SCITEPRESS, (2021)