Author of the publication

Long COVID Diary: A User Centered Approach for the Design of a Mobile Application Supporting Long COVID Patients.

, , , and . HEALTHINF, page 769-776. SCITEPRESS, (2022)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Nutrition Garden - A gamified mobile app for motivating people to eat specific food to prevent non-communicable diseases., , , , and . ICMHI, page 203-207. ACM, (2023)2Trax3: Raising Accessibility and Everyday Use of Automatic Motion Analysis in (Combat) Sports via ML Enhanced 2D to 3D Estimation Algorithms., , , , , and . icSPORTS, page 128-135. SCITEPRESS, (2023)Long COVID Diary: A User Centered Approach for the Design of a Mobile Application Supporting Long COVID Patients., , , and . HEALTHINF, page 769-776. SCITEPRESS, (2022)NutritionRush - a serious game to support people with the awareness of their nutrition intake., , , , , and . SeGAH, page 1-8. IEEE Computer Society, (2017)Reha@Stroke - A Mobile Application to Support People Suffering from a Stroke Through Their Rehabilitation., , , , and . SeGAH, page 1-8. IEEE, (2019)recoverApp - A mobile health solution to support people in stationary rehabilitation., , , and . SeGAH, page 1-6. IEEE, (2020)Vivifying Knee Rehabilitation: SquatEmUp, a Serious Game Utilizing the Wii Fit Balance Board., , , , , and . dHealth, volume 313 of Studies in Health Technology and Informatics, page 7-8. IOS Press, (2024)BreathIn - A Serious Game to Support Patients with Smoking Cessation: Analysis and design study for a mobile serious game to help patients quit smoking., , , , and . ICMHI, page 239-244. ACM, (2023)MyDailyRoutine - a serious game to support people suffering from a cerebral dysfunction., , , , and . SeGAH, page 1-6. IEEE Computer Society, (2016)FruitGrind: Analysis, Design and Development of a Serious Game Supporting Knee Rehabilitation Using a Smartphone Attached to a Balance Board., , , , , and . SeGAH, page 1-6. IEEE, (2023)