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Synthesizing transition textures on succession patterns., , , and . GRAPHITE, page 273-276. ACM, (2005)Flexible and Interactive Crack-Like Patterns Presentation on 3D Objects., , , and . ISCIS, volume 3280 of Lecture Notes in Computer Science, page 90-99. Springer, (2004)Compressing 3D Trees With Rendering Efficiency Based on Differential Data., , and . IEEE Trans. Multim., 15 (2): 304-315 (2013)A Straightforward and Intuitive Approach on Generation and Display of Crack-Like Patterns on 3D Objects., and . Computer Graphics International, volume 4035 of Lecture Notes in Computer Science, page 554-561. Springer, (2006)Fractal territory board game., , , and . IGIC, page 12-16. IEEE Computer Society, (2011)Terrain Synthesis Based on Microscopic Terrain Feature., , and . Edutainment, volume 5093 of Lecture Notes in Computer Science, page 644-655. Springer, (2008)A Novel Fractal Board Game., , and . ICIG, page 830-835. IEEE Computer Society, (2009)Improved Relief Texture Mapping Using Minmax Texture., , and . ICIG, page 547-552. IEEE Computer Society, (2009)A flexible 3D slicer for voxelization using graphics hardware., , , and . GRAPHITE, page 285-288. ACM, (2005)RTAIS: Road Traffic Accident Information System., , , , , and . HPCC/SmartCity/DSS, page 1393-1397. IEEE, (2018)