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ITELab Final MOOC Evaluation Report, and . European Schoolnet, (2019)Fostering Teacher Educator Technology Competencies (TETCs) in and with Virtual Reality. Results from an Exploratory Study., , , and . Proceedings of Innovate Learning Summit 2021, page 160--170. Online, United States, Association for the Advancement of Computing in Education (AACE), (November 2021)Modeling and Measuring Pedagogical Media Competencies of Pre-Service Teachers, , , , , , , , , and . (2014)Developing the Digital Pedagogical Competences of Tomorrow’s Teachers in Universities - Implications from Research on Student Teachers and Teacher Trainers. Key findings from ITELab pilot 1 evaluative research, and . (2018)Piloting two Educational Games in five European Countries: Teachers’ Perceptions of Student Motivation and Classroom Engagement. Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games),, and . (2018)Augmented Reality in Primary Education: Teachers' Perspectives on Potential and Barriers, , , and . Proceedings of 17th International Technology, Education and Development Conference (INTED 2023), page 1283-1292. IATED, (2023)Die Komplexität sozialverantwortlicher Handlungsentscheidungen: Rezension zu ‹Individuelles Handeln und Gemeinwohl›. MedienPädagogik: Zeitschrift für Theorie Und Praxis Der Medienbildung, (2024)Work-in-progress - ARETE - An Interactive Educational System using Augmented Reality., , , , , , , , and . iLRN, page 283-286. IEEE, (2020)Piloting Two Educational Games in Five European Countries: Teachers' Perceptions of Student Motivation and Classroom Engagement., and . VS-GAMES, page 1-8. IEEE Computer Society, (2018)ITELab: Ein europäisches Forschungsprojekt zur Förderung medienpädagogischer Kompetenzen im Lehramtsstudium. Erste Erkenntnisse und Ergebnisse, and . (2018)