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"I Packed My Bag and in It I Put...": A Taxonomy of Inventory Systems for Virtual Reality Games., , and . CoG, page 1-8. IEEE, (2021)Self-Transforming Controllers for Virtual Reality First Person Shooters., , , , and . CHI PLAY, page 517-529. ACM, (2017)Never Skip Leg Day Again: Training the Lower Body with Vertical Jumps in a Virtual Reality Exergame., , , , and . CHI, page 786:1-786:18. ACM, (2023)Outstanding: A Perspective-Switching Technique for Covering Large Distances in VR Games., , and . CHI Extended Abstracts, ACM, (2019)Silhouette Games: An Interactive One-Way Mirror Approach to Watching Players in VR., , , and . CHI PLAY, page 561-571. ACM, (2020)Beyond Human: Animals as an Escape from Stereotype Avatars in Virtual Reality Games., , , and . CHI PLAY, page 439-451. ACM, (2019)Toward a Taxonomy of Inventory Systems for Virtual Reality Games., , , and . CHI PLAY (Companion), page 363-370. ACM, (2019)The Illusion of Animal Body Ownership and Its Potential for Virtual Reality Games., , and . CoG, page 1-8. IEEE, (2019)Streaming VR Games to the Broad Audience: A Comparison of the First-Person and Third-Person Perspectives., , , and . CHI, page 445:1-445:14. ACM, (2021)GulliVR: A Walking-Oriented Technique for Navigation in Virtual Reality Games Based on Virtual Body Resizing., , , , and . CHI PLAY, page 243-256. ACM, (2018)