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Playing With Others: Depicting Multiplayer Gaming Experiences of People With Visual Impairments., , and . ASSETS, page 22:1-22:12. ACM, (2020)Carrier-pigeon Robot: Promoting Interactions Among Older Adults in a Care Home., , , and . HRI (Companion), page 450-452. ACM, (2020)Combining Citizen Science Data and Satellite Descriptors of Ecosystem Functioning to Monitor the Abundance of a Migratory Bird during the Non-Breeding Season., , , , , , , , , and 1 other author(s). Remote. Sens., 14 (3): 463 (2022)The Trick is to Stay Behind?: Defining and Exploring the Design Space of Player Balancing Mechanics., , , , , and . CHI, page 371:1-371:16. ACM, (2024)"My Zelda Cane": Strategies Used by Blind Players to Play Visual-Centric Digital Games., , , , and . CHI, page 289:1-289:15. ACM, (2023)Using Games to Practice Screen Reader Gestures., , , , and . ASSETS, page 94:1-94:4. ACM, (2021)Social gaming: A systematic review., , , , and . Comput. Hum. Behav., (October 2023)Exploring Asymmetric Roles in Mixed-Ability Gaming., , , , , and . CHI, page 114:1-114:14. ACM, (2021)A Living Framework for Understanding Cooperative Games., , , , , , , , , and 1 other author(s). CHI, page 220:1-220:17. ACM, (2024)Towards automated test and validation of SIP solutions., , , and . Telecommun. Syst., 61 (3): 579-590 (2016)