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Carrier-pigeon Robot: Promoting Interactions Among Older Adults in a Care Home., , , and . HRI (Companion), page 450-452. ACM, (2020)Playing With Others: Depicting Multiplayer Gaming Experiences of People With Visual Impairments., , and . ASSETS, page 22:1-22:12. ACM, (2020)Combining Citizen Science Data and Satellite Descriptors of Ecosystem Functioning to Monitor the Abundance of a Migratory Bird during the Non-Breeding Season., , , , , , , , , and 1 other author(s). Remote. Sens., 14 (3): 463 (2022)Using Games to Practice Screen Reader Gestures., , , , and . ASSETS, page 94:1-94:4. ACM, (2021)"My Zelda Cane": Strategies Used by Blind Players to Play Visual-Centric Digital Games., , , , and . CHI, page 289:1-289:15. ACM, (2023)Social gaming: A systematic review., , , , and . Comput. Hum. Behav., (October 2023)Exploring Asymmetric Roles in Mixed-Ability Gaming., , , , , and . CHI, page 114:1-114:14. ACM, (2021)Fostering collaboration with asymmetric roles in accessible programming environments for children with mixed-visual-abilities., , , , , and . ASSETS, page 67:1-67:4. ACM, (2021)Towards automated test and validation of SIP solutions., , , and . Telecommun. Syst., 61 (3): 579-590 (2016)VisminerTD: a tool for automatic identification and interactive monitoring of the evolution of technical debt items., , , , , and . J. Braz. Comput. Soc., 25 (1): 2:1-2:28 (2019)