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Group interactive learning with group process support technology., , , и . Br. J. Educ. Technol., 32 (5): 571-586 (2001)Smart Cities at Play: Technology and Emerging forms of playfulness., , и . Behav. Inf. Technol., 39 (6): 607-609 (2020)Navigating Fairness in Radiology AI: Concepts, Consequences, and Crucial Considerations., , , , , и . CoRR, (2023)Reflective Practice: Lessons Learnt by Using Board Games as a Design Tool for Location-Based Games., и . AGILE Conference, стр. 291-307. Springer, (2019)DHBeNeLux: Incubator for Digital Humanities in Belgium, the Netherlands and Luxembourg., , , , и . Digit. Humanit. Q., (2017)Report of the Subject and Institutional Repositories Interactions Study, , , и . (2008)Immigration and social policy in Britain. Tavistock, London, (1977)Reflections from a Decade of Running CCPForge., , и . eScience, стр. 21-22. IEEE Computer Society, (2018)An evaluation of enhancing social tagging with a knowledge organization system, , , , , , и . (2009)Making the Right Connections: Challenges for the Educator and Learner., и . ICHL, том 8038 из Lecture Notes in Computer Science, стр. 145-154. Springer, (2013)