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Reflective Practice: Lessons Learnt by Using Board Games as a Design Tool for Location-Based Games.

, and . AGILE Conference, page 291-307. Springer, (2019)

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Lessons Learned from Developing a Microservice Based Mobile Location-Based Crowdsourcing Platform., , , and . CoRR, (2019)GetThere: A Rural Passenger Information System Utilising Linked Data & Citizen Sensing., , , , , and . ISWC (Posters & Demos), volume 1035 of CEUR Workshop Proceedings, page 85-88. CEUR-WS.org, (2013)Children in 2077: Designing Children's Technologies in the Age of Transhumanism., , , , , , , , , and 11 other author(s). CHI Extended Abstracts, page 1-14. ACM, (2020)Metaverse: The Vision for the Future., , , , , , , , and . CHI Extended Abstracts, page 167:1-167:3. ACM, (2022)Understanding Social Interactions in Location-based Games as Hybrid Spaces: Coordination and Collaboration in Raiding in Pokémon GO., , , , , , and . CHI, page 681:1-681:19. ACM, (2023)Mapping Media and Meaning: Autoethnography as an Approach to Designing Personal Heritage Soundscapes., , and . Audio Mostly Conference, page 32:1-32:4. ACM, (2017)Exploring Self-organisation in Crowd Teams., , , , and . I3E Workshops, volume 573 of IFIP Advances in Information and Communication Technology, page 164-175. Springer, (2019)In Their Shoes: A Structured Analysis of Job Demands, Resources, Work Experiences, and Platform Commitment of Crowdworkers in China., , , , , , and . Proc. ACM Hum. Comput. Interact., 4 (GROUP): 07:1-07:40 (2020)Collaborative behavior, performance and engagement with visual analytics tasks using mobile devices., , , , , and . Hum. centric Comput. Inf. Sci., (2020)Casual and Hardcore Player Traits and Gratifications of Pokémon GO, Harry Potter: Wizards Unite, Ingress., , , and . CoRR, (2021)