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Game design: the mapping of cognitive task analysis and game discourse analysis in creating effective and entertaining serious games.

, , и . ECCE, стр. 287-293. Mediamatica, Delft University of Technology, The Netherlands / ACM, (2010)

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A Study on the Role of non-Hyperlink Text on Web Navigation., , и . Comput. Sci., 13 (3): 5-22 (2012)Introducing surprising events can stimulate deep learning in a serious game., , и . Br. J. Educ. Technol., 44 (1): 156-169 (2013)Cognitive Ergonomics for Situated Human-Automation Collaboration., , и . Interact. Comput., 23 (4): iii-iv (2011)Feedback on the Semantic Relevance of Search Queries., , и . ECCE, стр. 25:1-25:4. ACM, (2018)Game design: the mapping of cognitive task analysis and game discourse analysis in creating effective and entertaining serious games., , и . ECCE, стр. 287-293. Mediamatica, Delft University of Technology, The Netherlands / ACM, (2010)Code Red: Triage. Or, COgnition-Based DEsign Rules Enhancing Decisionmaking TRaining in a Game Environment., , и . VS-GAMES, стр. 166-169. IEEE Computer Society, (2009)Attentional Cueing in Serious Games., , , и . VS-GAMES, стр. 119-125. IEEE Computer Society, (2010)Using a Cognitive Model of Web-Navigation to Generate Support for 3D Virtual Navigation., и . VS-GAMES, том 15 из Procedia Computer Science, стр. 283-284. Elsevier, (2012)The importance of navigation support and reading order on hypertext learning and cognitive load., , и . ICLS (2), стр. 229-236. International Society of the Learning Sciences, (2008)Knowledge Productivity in a Complex Task Setting, , и . Proceedings of ISMICK'01, (2001)