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Efficient model-based 3D tracking of hand articulations using Kinect., , and . BMVC, page 1-11. BMVA Press, (2011)Binding Computer Vision to Physics Based Simulation: The Case Study of a Bouncing Ball., , and . BMVC, page 1-11. BMVA Press, (2011)Tracking the articulated motion of two strongly interacting hands., , and . CVPR, page 1862-1869. IEEE Computer Society, (2012)A computational framework for observing and understanding the interaction of humans with objects of their environment. University of Crete, Greece, (2014)National Archive of PhD Theses: oai:10442/35068.Full DOF tracking of a hand interacting with an object by modeling occlusions and physical constraints., , and . ICCV, page 2088-2095. IEEE Computer Society, (2011)Physically Plausible 3D Scene Tracking: The Single Actor Hypothesis., and . CVPR, page 9-16. IEEE Computer Society, (2013)Faster and Simpler SNN Simulation with Work Queues., , , and . CoRR, (2019)On the Feasibility of Real-Time 3D Hand Tracking using Edge GPGPU Acceleration., , , and . CoRR, (2018)Language for learning complex human-object interactions., , , , , and . ICRA, page 4997-5002. IEEE, (2013)A Generative Approach to Tracking Hands and Their Interaction with Objects., , , , , , , , , and . ICMMI, volume 391 of Advances in Intelligent Systems and Computing, page 19-28. Springer, (2015)