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Toward intelligent support of authoring machinima media content: story and visualization.

, , and . INTETAIN, page 4. ICST/ACM, (2008)

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Narrative-Centered Learning Environments: A Self-Regulated Learning Perspective., , , , and . AAAI Fall Symposium: Cognitive and Metacognitive Educational Systems, volume FS-09-02 of AAAI Technical Report, AAAI, (2009)Enhancing Student Models in Game-based Learning with Facial Expression Recognition., , , , and . UMAP, page 192-201. ACM, (2017)Integrating Learning, Problem Solving, and Engagement in Narrative-Centered Learning Environments., , , and . Int. J. Artif. Intell. Educ., 21 (1-2): 115-133 (2011)Early Prediction of Cognitive Tool Use in Narrative-Centered Learning Environments., , and . AIED, volume 6738 of Lecture Notes in Computer Science, page 320-327. Springer, (2011)Opportunities and Challenges in Generalizable Sensor-Based Affect Recognition for Learning., , and . AIED Workshops, volume 1432 of CEUR Workshop Proceedings, CEUR-WS.org, (2015)Run-Time Affect Modeling in a Serious Game with the Generalized Intelligent Framework for Tutoring., , , , and . AIED Workshops, volume 1009 of CEUR Workshop Proceedings, CEUR-WS.org, (2013)Balancing Learning and Engagement in Game-Based Learning Environments with Multi-objective Reinforcement Learning., , and . AIED, volume 10331 of Lecture Notes in Computer Science, page 323-334. Springer, (2017)Improving Student Problem Solving in Narrative-Centered Learning Environments: a Modular Reinforcement Learning Framework., and . AIED, volume 9112 of Lecture Notes in Computer Science, page 419-428. Springer, (2015)Investigating Student Interest and Engagement in Game-Based Learning Environments., , , , , , , , , and . AIED (1), volume 13355 of Lecture Notes in Computer Science, page 711-716. Springer, (2022)It's Good to Explore: Investigating Silver Pathways and the Role of Frustration During Game-Based Learning., , , , , , , , , and 1 other author(s). AIED (Posters/Late Breaking Results/...), volume 1831 of Communications in Computer and Information Science, page 497-503. Springer, (2023)