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Problem Based Learning for US and Japan Students in a Virtual Environment.

, , , , , and . IIMSS, volume 14 of Smart Innovation, Systems and Technologies, page 479-488. Springer, (2012)

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Antiviral Drugs, Antibodies, and Vaccines for COVID-19, and . page 149--165. Springer Nature Singapore, Singapore, (2022)Impedance Characteristics of Monolayer and Bilayer Graphene Films with Biofilm Formation and Growth., , , , , , , , , and 4 other author(s). Sensors, 22 (9): 3548 (2022)Virtual workshop for creative teaching of STEM courses., , , and . KES, volume 126 of Procedia Computer Science, page 927-936. Elsevier, (2018)Application of Biological Information from Eye Blinking to Mutual Communication for e-Learning: Results of PBL Activities for Students., , , , , , , , , and . KES, volume 176 of Procedia Computer Science, page 3029-3036. Elsevier, (2020)US Students Carry out Nuclear Safety Project in a Virtual Environment., , , , , and . KES, volume 22 of Procedia Computer Science, page 1354-1360. Elsevier, (2013)Creative teaching using hybrid e-learning and virtual reality., , and . KES, volume 225 of Procedia Computer Science, page 1151-1160. Elsevier, (2023)Checklist System Based on a Web for Qualities of Distance Learning and the Operation., , , and . IIMSS, volume 14 of Smart Innovation, Systems and Technologies, page 129-141. Springer, (2012)Multilingual Problem Based Learning in Metaverse., , , , , and . KES (3), volume 6883 of Lecture Notes in Computer Science, page 499-509. Springer, (2011)Evaluation for Students' Learning Manner Using Eye Blinking System in Metaverse., , , , , , , and . KES, volume 60 of Procedia Computer Science, page 1195-1204. Elsevier, (2015)Development of Contents Maker for mobile terminals in Active Textbook System and examination of cloud-based content server., , , , , , , , , and 2 other author(s). KES, volume 207 of Procedia Computer Science, page 1408-1416. Elsevier, (2022)