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AR DriveSim: An Immersive Driving Simulator for Augmented Reality Head-Up Display Research., , , , and . Frontiers Robotics AI, (2019)Visual search tasks: the effects of head-up displays on driving and task performance., , , and . AutomotiveUI, page 80-87. ACM, (2015)Revisiting Milgram and Kishino's Reality-Virtuality Continuum., , and . Frontiers Virtual Real., (2021)Optical see-through head up displays' effect on depth judgments of real world objects., , , and . VR, page 401-405. IEEE Computer Society, (2015)Editorial: Presence and beyond: Evaluating user experience in AR/MR/VR., , , and . Frontiers Virtual Real., (2022)Hit the Brakes!: Augmented Reality Head-up Display Impact on Driver Responses to Unexpected Events., , , , , and . AutomotiveUI (adjunct), page 46-49. ACM, (2020)Place in the World or Place on the Screen? Investigating the Effects of Augmented Reality Head -Up Display User Interfaces on Drivers' Spatial Knowledge Acquisition and Glance Behavior., , and . VR Workshops, page 763-764. IEEE, (2020)A Perceptual Color-Matching Method for Examining Color Blending in Augmented Reality Head-Up Display Graphics., , , , and . IEEE Trans. Vis. Comput. Graph., 28 (8): 2834-2851 (2022)It Is Time to Let Go of 'Virtual Reality'., , and . Commun. ACM, 66 (10): 41-43 (October 2023)Head-Up vs. Head-Down Displays: Examining Traditional Methods of Display Assessment While Driving., , and . AutomotiveUI, page 185-192. ACM, (2016)