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Predicting player churn in destiny: A Hidden Markov models approach to predicting player departure in a major online game.

, , , , , and . CIG, page 1-8. IEEE, (2016)

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Learning Options From Demonstrations: APac-ManCase Study., , , , and . IEEE Trans. Games, 10 (1): 91-96 (2018)Stress visualization in geometrically complex structures using Thermoelastic Stress Analysis and Augmented Reality., , , , , , , , and . VRST, page 78:1-78:2. ACM, (2023)Deriving Subgoals Autonomously to Accelerate Learning in Sparse Reward Domains., , and . AAAI, page 881-889. AAAI Press, (2019)Backwards Memory Allocation and Improved OIT., , and . PG (Short Papers), Eurographics Association, (2013)Evaluating micro-guidance sonification methods in manual tasks for Blind and Visually Impaired people., , and . OZCHI, page 260-271. ACM, (2022)A survey of procedural terrain generation techniques using evolutionary algorithms., , and . IEEE Congress on Evolutionary Computation, page 1-8. IEEE, (2012)SCONE-GAN: Semantic Contrastive learning-based Generative Adversarial Network for an end-to-end image translation., , , , , , and . CVPR Workshops, page 1111-1120. IEEE, (2023)An Improved Friction Model for Cloth Simulation., , and . PG (Short Papers), Eurographics Association, (2013)Reducing Perceived Waiting Time in Theme Park Queues via an Augmented Reality Game., , , , , , , , and . ACM Trans. Comput. Hum. Interact., 27 (1): 3:1-3:30 (2020)Cooking in the Dark: Exploring Spatial Audio as MR Assistive Technology for the Visually Impaired., , , , , , , , , and . INTERACT (5), volume 12936 of Lecture Notes in Computer Science, page 318-322. Springer, (2021)