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Immersive Virtual Reality Training Platforms Powered by Digital Twin Technologies: The Smartcut Case Study.

, , , , , and . ICGI, page 1-8. IEEE, (2023)

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Presence and cybersickness in immersive content: Effects of content type, exposure time and gender., , and . Comput. Graph., (2018)Usability and Sense of Presence in Virtual Worlds for Distance Education: A Case Study with Virtual Reality Experts., , , , and . CSEDU (1), page 155-162. SCITEPRESS, (2020)Virtual reality in training: an experimental study with firefighters., , , , and . Multim. Tools Appl., 79 (9-10): 6227-6245 (2020)Application of the steering law to virtual reality walking navigation interfaces., , , , and . Comput. Graph., (2018)Delivering Critical Stimuli for Decision Making in VR Training: Evaluation Study of a Firefighter Training Scenario., , , , and . IEEE Trans. Hum. Mach. Syst., 51 (2): 65-74 (2021)A Comparative Study Between Wired and Wireless Virtual Reality Setups., , , , and . IEEE Access, (2020)Immersive Virtual Reality for Foreign Language Education: A PRISMA Systematic Review., , , , and . IEEE Access, (2021)Exploring the user experience of hands-free VR interaction methods during a Fitts' task., , , , and . Comput. Graph., (December 2023)A survey of multisensory VR and AR applications for cultural heritage., , , and . Comput. Graph., (2022)What Is the Relationship between the Sense of Presence and Learning in Virtual Reality? A 24-Year Systematic Literature Review., , , , , and . Presence Teleoperators Virtual Environ., (May 2019)