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The Embodiment of Photorealistic Avatars Influences Female Body Weight Perception in Virtual Reality

, , , , , , and . Proceedings of the 28th IEEE Virtual Reality Conference (VR '21), (2021)
DOI: 10.1109/VR50410.2021.00027

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Perspektiverweiterung zur Erforschung bildbasierter sozialer Medien-Desiderata der Analyse am Beispiel von\# fitspiration, and . Gesundheitskommunikation und Digitalisierung, page 183-200. Nomos Verlagsgesellschaft mbH & Co. KG, (2020)Assessing user experience in virtual reality-a comparison of different measurements, , , , and . International Conference of Design, User Experience, and Usability, page 573-589. Springer, (2018)On the costs of refocusing items in working memory: A matter of inhibition or decay?, , and . Memory, 16 (4): 374-385 (2008)Universal Access for Social XR Across Devices: The Impact of Immersion on the Experience in Asymmetric Virtual Collaboration, , , and . Proceedings of the 31st IEEE Virtual Reality conference (VR '24), IEEE, (2024)Move&Find: The Value of Kinaesthetic Experience in a Casual Data Representation., , , , , and . IEEE Computer Graphics and Applications, 40 (6): 61-75 (2020)Spatial Presence in Mixed Realities-Considerations About the Concept, Measures, Design, and Experiments., , , and . Frontiers Virtual Real., (2021)Digital interaction literacy model - Conceptualizing competencies for literate interactions with voice-based AI systems., , , and . Comput. Educ. Artif. Intell., (2023)"If It's Not Me It Doesn't Make a Difference" - The Impact of Avatar Personalization on user Experience and Body Awareness in Virtual Reality., , , , , , and . ISMAR, page 483-492. IEEE, (2023)A Systematic Evaluation of Incongruencies and Their Influence on Plausibility in Virtual Reality., , , and . ISMAR, page 894-901. IEEE, (2023)Plausibility and Perception of Personalized Virtual Humans between Virtual and Augmented Reality., , , , , , , and . ISMAR, page 489-498. IEEE, (2022)