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Effect of User Roles on the Process of Collaborative 2D Level Design on Large, High-resolution Displays., , and . VISIGRAPP (2: HUCAPP), page 118-129. SCITEPRESS, (2020)Assessing Photorealism of Rendered Objects in Real-World Images: A Transparent and Reproducible User Study., and . CoRR, (2024)The blue-C (poster session): integrating real humans into a networked immersive environment., , , and . CVE, page 201-202. ACM, (2000)Effects of Interior Bezels of Tiled Large High-Resolution Displays on Saliency Prediction and Human Eye Movement Behavior., and . ICAT-EGVE (Posters and Demos), Eurographics Association, (2014)Hybrid Mono-Stereo Rendering in Virtual Reality., , , , , and . VR, page 88-96. IEEE, (2019)The Effect of Spatial Reference on Visual Attention and Workload during Viewpoint Guidance in Augmented Reality., , , , and . SUI, page 10:1-10:10. ACM, (2020)Enhancement of Pointing Towards Non-Haptic Augmented Reality Interfaces by Increasing the Arm Position Sense., and . VRST, page 67:1-67:2. ACM, (2019)3D warp brush modeling., , , , , and . Comput. Graph., 30 (4): 610-618 (2006)Multi-Display Ray Tracing Framework., , , and . Eurographics (Posters), page 9-10. Eurographics Association, (2023)Towards Accelerating Real-Time Path Tracing with Foveated Framework., , and . CoRR, (2024)