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A Practical Introduction to the Ludii General Game System.

, , , and . ACG, volume 12516 of Lecture Notes in Computer Science, page 167-179. Springer, (2019)

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Boundary Matching for Interactive Sprouts.. ACG, volume 9525 of Lecture Notes in Computer Science, page 147-159. Springer, (2015)A Class Grammar for General Games.. Computers and Games, volume 10068 of Lecture Notes in Computer Science, page 167-182. Springer, (2016)Evolving Simple Art-Based Games., and . EvoWorkshops, volume 5484 of Lecture Notes in Computer Science, page 283-292. Springer, (2009)UCT for PCG.. CIG, page 1-8. IEEE, (2013)What Can Game AI Teach Us?. J. Int. Comput. Games Assoc., 37 (3): 161-165 (2014)Solving Fred Horn's "Gloop" puzzle.. J. Int. Comput. Games Assoc., 39 (3-4): 176-194 (2017)Evolving 3D Buildings for the Prototype Video Game Subversion., , , and . EvoApplications (1), volume 6024 of Lecture Notes in Computer Science, page 111-120. Springer, (2010)An Overview of the Ludii General Game System., , , and . CoG, page 1-2. IEEE, (2019)Ludii and XCSP: Playing and Solving Logic Puzzles., , , , and . CoG, page 1-4. IEEE, (2019)Ludii - The Ludemic General Game System., , , , , and . CoRR, (2019)