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On Mathematical Modeling of Networks and Implementation Aspects., and . AISC, volume 2385 of Lecture Notes in Computer Science, page 168-180. Springer, (2002)"This is a flying shopping trolley": a case study of participatory design with children in a shopping context., , , , and . PDC, page 254-257. ACM, (2008)Games and HCI: perspectives on intersections and opportunities., , , , and . CHI Extended Abstracts, page 351-354. ACM, (2011)Games and entertainment community SIG: shaping the future., and . CHI Extended Abstracts, page 1173-1176. ACM, (2012)A new perspective for the games and entertainment community., and . CHI Extended Abstracts, page 2489-2492. ACM, (2013)Social Gaming Patterns During a Pandemic Crisis: A Cross-cultural Survey., , and . ICEC, volume 13056 of Lecture Notes in Computer Science, page 139-153. Springer, (2021)Towards a Community-Based Ranking System of Overwatch Players., , and . ICEC, volume 13477 of Lecture Notes in Computer Science, page 309-319. Springer, (2022)Handling Security, Usability, User Experience and Reliability in User-Centered Development Processes - IFIP WG 13.2 and WG 13.5 Workshop at INTERACT 2019., , , and . INTERACT (4), volume 11749 of Lecture Notes in Computer Science, page 759-762. Springer, (2019)Grand Challenges in SportsHCI., , , , , , , , , and 13 other author(s). CHI, page 312:1-312:20. ACM, (2024)Measuring user experience in the living room: results from an ethnographically oriented field study indicating major evaluation factors., and . EuroITV, page 79-82. ACM, (2011)