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IMMA-Emo: A Multimodal Interface for Visualising Score- and Audio-synchronised Emotion Annotations.

, , , , and . Audio Mostly Conference, page 11:1-11:8. ACM, (2017)

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Do You Hear What I Hear?, , , and . Computer, 56 (12): 4-6 (December 2023)Symbiotic Hands: A virtual reality interactive system that traverses reality., , and . EVA, BCS, (2023)The Jade Gateway to Exergaming: How Socio-Cultural Factors Shape Exergaming Among East Asian Older Adults., , , , , , , , and . CoRR, (2024)High-Resolution Remote Sensing of the Gradient Richardson Number in a Megacity Boundary Layer., , , , , , , , , and 1 other author(s). Remote. Sens., 16 (6): 1075 (March 2024)Which Exergame Is Better for Older Adults? an Exploratory Study on User Perspectives of Virtual Reality, Exercube, and 2D Exergames., , , , , and . HCI (48), volume 14731 of Lecture Notes in Computer Science, page 161-176. Springer, (2024)AC-EVAL: Evaluating Ancient Chinese Language Understanding in Large Language Models., , , , , , , and . CoRR, (2024)Tangible Web: An Interactive Immersion Virtual Reality Creativity System that Travels Across Reality., , , , and . WWW, page 3915-3922. ACM, (2023)IMMA-Emo: A Multimodal Interface for Visualising Score- and Audio-synchronised Emotion Annotations., , , , and . Audio Mostly Conference, page 11:1-11:8. ACM, (2017)Deriving and Verifying B Specifications from Problem Frames Models via Model Transformation., , , and . RE Workshops, page 206-213. IEEE, (2024)Ontology Based Service Discovery Method for Internet of Things., , and . iThings/CPSCom, page 43-47. IEEE Computer Society, (2011)