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AI + Ethics Curricula for Middle School Youth: Lessons Learned from Three Project-Based Curricula., , , , , , , and . Int. J. Artif. Intell. Educ., 33 (2): 325-383 (June 2023)Integrating Ethics and Career Futures with Technical Learning to Promote AI Literacy for Middle School Students: An Exploratory Study., , , , , and . Int. J. Artif. Intell. Educ., 33 (2): 290-324 (June 2023)CaptuRing: A Tangible Imaging Tool for Brainstorming., , , , and . IHCI, page 132-135. ACM, (2014)A Picture Is Worth a Thousand Words: Co-designing Text-to-Image Generation Learning Materials for K-12 with Educators., , , , and . AAAI, page 23260-23267. AAAI Press, (2024)Sonify: Making Visual Graphs Accessible., , , , and . IHIET, volume 1018 of Advances in Intelligent Systems and Computing, page 454-459. Springer, (2019)A Good Scare: Leveraging Game Theming and Narrative to Impact Player Experience., , , , , , , and . CHI Extended Abstracts, ACM, (2019)A social robot's influence on children's figural creativity during gameplay., , and . Int. J. Child Comput. Interact., (2021)Studying Artist Sentiments around AI-generated Artwork., and . CoRR, (2023)Making Sense of Machine Learning: Integrating Youth's Conceptual, Creative, and Critical Understandings of AI., , , , , , , , , and 10 other author(s). CoRR, (2023)PaintBall - Coding Sports Into Art for Cross-Interest Computational Connections., , and . IDC, page 713-715. ACM, (2023)