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Influence of Narrative Elements on User Behaviour in Photorealistic Social VR., , , , , and . MMVE@MMSys, page 1-7. ACM, (2021)A Distributed Theatre Experiment with Shakespeare., , , , , , , , and . ACM Multimedia, page 281-290. ACM, (2015)The Club of The Future: Participatory Clubbing Experiences., , , , , , , , and . CHI Extended Abstracts, page 389-392. ACM, (2017)From the Lab to the OB Truck: Object-Based Broadcasting at the FA Cup in Wembley Stadium., , , , , , , , and . CHI Extended Abstracts, ACM, (2019)Accurate and low-delay seeking within and across mash-ups of highly-compressed videos., , , and . NOSSDAV, page 105-110. ACM, (2011)Synchronized Multimedia Integration Language (SMIL 2.1), , , , , , , and . World Wide Web Consortium, Recommendation REC-SMIL2-20051213, (December 2005)Synchronized Multimedia Integration Language (SMIL 3.0), , , , , , , , , and 5 other author(s). World Wide Web Consortium, Recommendation REC-SMIL3-20081201, (December 2008)Evaluating the Impact of Tiled User-Adaptive Real-Time Point Cloud Streaming on VR Remote Communication., , , , , and . ACM Multimedia, page 3094-3103. ACM, (2022)Designing the Club of the Future with Data: A Case Study on Collaboration of Creative Industries., , , , and . CHI Extended Abstracts, ACM, (2018)Tangible Air: An Interactive Installation for Visualising Audience Engagement., , , , and . Creativity & Cognition, page 263-265. ACM, (2017)