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A Smart Educational Game to Model Personality Using Learning Analytics.

, , , , and . ICALT, page 131-135. IEEE Computer Society, (2017)

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Scalable Distributed Branch and Bound for the Permutation Flow Shop Problem., , and . 3PGCIC, page 503-508. IEEE, (2013)Learner Modeling Using Educational Games: A Review of the Literature., , , and . Smart Learn. Environ., 2 (1): 6 (2015)Guest Editorial: Current advances in digital learning technologies., , , and . J. King Saud Univ. Comput. Inf. Sci., 26 (Issue): 1-3 (2014)Enhanced Federation and Reuse of E-Learning Components Using Cloud Computing., , , and . ICSLE, page 159-166. Springer, (2014)Students' learning performance in a gamified and self-determined learning environment., , , and . OCTA, page 1-5. IEEE, (2020)The Deaf Experience in Remote Learning during COVID-19., and . ICTA, page 1-3. IEEE, (2021)A Data Prefetching Model for Desktop Grids and the Condor Use Case., , , and . TrustCom/ISPA/IUCC, page 1065-1072. IEEE Computer Society, (2013)Parallel reconfigurable hardware implementations for the lifting-based Discrete Wavelet Transform., and . EUSIPCO, page 1-5. IEEE, (2008)Methodological Foundation for Sign Language 3D Motion Trajectory Analysis., and . IDA, volume 7619 of Lecture Notes in Computer Science, page 67-77. Springer, (2012)Towards accessible and personalized mobile learning for learners with disabilities., , , and . ICTA, page 1-6. IEEE, (2013)