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Designing for the user experience of sociability in massively multiplayer online games.

, , , and . CHI Extended Abstracts, page 879-882. ACM, (2011)

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Design and development of a semi-autonomous agricultural vineyard sprayer: Human-robot interaction aspects., , , , , , and . J. Field Robotics, 34 (8): 1407-1426 (2017)A comparison between experienced and inexperienced video game players' perceptions.. HCIS, (2013)Exploring player perceptions that contribute to the appeal of World of Warcraft.. Fun and Games, page 105-108. ACM, (2012)Reality-based interaction evaluation methods and challenges, , , and . International Journal of Human-Computer Studies, 69 (1–2): 1 - 2 (2011)Reality-based interaction evaluation methods and challenges., , , and . Int. J. Hum. Comput. Stud., 69 (1-2): 1-2 (2011)Codein - A New Notation for GOMS to Handle Evaluations of Reality-Based Interaction Style Interfaces., , and . Int. J. Hum. Comput. Interaction, 28 (3): 189-201 (2012)Assessing the Effectiveness of Active Fences Against SCAs for Multi-Tenant FPGAs., , , , , , and . FPL, page 391-396. IEEE, (2022)Challenges in evaluating usability and user experience of reality-based interaction., , , and . CHI Extended Abstracts, page 4811-4814. ACM, (2009)FixCyprus: Crowdsourcing Smartphone Imagery Data For Managing Road Safety Hazards., , , , and . MDM, page 188-191. IEEE, (2023)Evaluating and Comparing Interaction Styles., and . DSV-IS, volume 2844 of Lecture Notes in Computer Science, page 406-409. Springer, (2003)