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Designing for the user experience of sociability in massively multiplayer online games.

, , , and . CHI Extended Abstracts, page 879-882. ACM, (2011)

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Web and aging: challenges and opportunities., , and . Univers. Access Inf. Soc., 4 (1): 1-2 (2005)A model of cognitive loads in massively multiplayer online role playing games., , and . Interact. Comput., 19 (2): 167-179 (2007)Measuring Students' Flow Experience in a Multimodal Learning Environment: A Case Study., , and . HCI (14), volume 8523 of Lecture Notes in Computer Science, page 346-357. Springer, (2014)Collaboratively Creating a Thematic Repository Using Interactive Table-Top Technology., , , and . TPDL, volume 7489 of Lecture Notes in Computer Science, page 512-516. Springer, (2012)Understanding collaborative learning activities in an information ecology: A distributed cognition account., , and . Comput. Hum. Behav., (2014)Senior-centered design of health information architecture., and . CHI Extended Abstracts, page 465. ACM, (2001)User-centered Design of Online Learning Communities, and . IGI Publishing, illustrated edition edition, (2006)A systematic approach to the development of research-based web design guidelines for older people., , and . Universal Access in the Information Society, 6 (1): 59-75 (2007)Evaluating the Development of Soft Skills Through the Integration of Digital Making Activities in Undergraduate Computing Courses., , and . HCI (30), volume 14040 of Lecture Notes in Computer Science, page 601-618. Springer, (2023)Human Computer Interaction Research in Web Design and Evaluation, and . IGI Global, (2007)