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Visual Constraint Diagrams: Runtime Conformance Checking of UML Object Models versus Implementations.

, , , , , , and . ASE, page 271-276. IEEE Computer Society, (2003)

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Dragonfly: linking conceptual and implementation architectures of multiuser interactive systems., , and . ICSE, page 252-261. ACM, (2000)Plug-replaceable consistency maintenance for multiplayer games., , and . NETGAMES, page 34. ACM, (2006)The human factors of consistency maintenance in multiplayer computer games., , and . GROUP, page 187-196. ACM, (2010)The Vista Environment for the Coevolutionary Design of User Interfaces., , and . CHI, page 376-383. ACM, (1998)Thighrim and Calf-Life: A Study of the Conversion of Off-the-Shelf Video Games into Exergames., , and . CHI, page 2681-2692. ACM, (2016)Automation Confusion: A Grounded Theory of Non-Gamers' Confusion in Partially Automated Action Games., , , and . CHI, page 569:1-569:19. ACM, (2023)GVL: A Graphical, Functional Language for the Specification of Output in Programming Languages., and . ICCL, page 11-22. IEEE Computer Society, (1990)Toward game orchestration: tangible manipulation of in-game experiences., , , and . TEI, page 187-188. ACM, (2012)Agility and Experimentation: Practical Techniques for Resolving Architectural Tradeoffs., , and . ICSE, page 519-528. IEEE Computer Society, (2007)Happy Driver: Investigating the Effect of Mood on Preferred Style of Driving in Self-Driving Cars., , , , and . HAI, page 139-147. ACM, (2021)