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Investigating the Effects of Leading and Following Behaviors of Virtual Humans in Collaborative Fine Motor Tasks in Virtual Reality.

, , , , and . VR, page 330-339. IEEE, (2022)

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Effects of Stereoscopic Viewing and Haptic Feedback, Sensory-Motor Congruence and Calibration on Near-Field Fine Motor Perception-Action Coordination in Virtual Reality., , , , and . VR, page 28-37. IEEE, (2019)Give Me a Hand: Improving the Effectiveness of Near-field Augmented Reality Interactions By Avatarizing Users' End Effectors., , , , , , and . IEEE Trans. Vis. Comput. Graph., 29 (5): 2412-2422 (2023)Objects May Be Farther Than They Appear: Depth Compression Diminishes Over Time with Repeated Calibration in Virtual Reality., , , and . IEEE Trans. Vis. Comput. Graph., 28 (11): 3907-3916 (2022)Responses to a Virtual Reality Grocery Store in Persons with and without Vestibular Dysfunction., , , , , and . Cyberpsychology Behav. Soc. Netw., 9 (2): 152-156 (2006)An Evaluation of Screen Parallax, Haptic Feedback, and Sensory-Motor Mismatch on Near-Field Perception-Action Coordination in VR., and . ACM Trans. Appl. Percept., 18 (4): 20:1-20:16 (2021)Empirically Evaluating the Effects of Eye Height and Self-Avatars on Dynamic Passability Affordances in Virtual Reality., , , , , , , and . VR, page 308-317. IEEE, (2023)Comparison of Travel Techniques in a Complex, Multi-Level 3D Environment., , and . 3DUI, page 32. IEEE Computer Society, (2007)A Virtual Peer for Investigating Social Influences on Children's Bicycling., , , , , , and . VR, page 91-98. IEEE Computer Society, (2009)Empirical Evaluation of Virtual Human Conversational and Affective Animations on Visual Attention in Inter-Personal Simulations., , , and . VR, page 25-32. IEEE Computer Society, (2018)Towards Evaluating the Effects of Stereoscopic Viewing and Haptic Interaction on Perception-Action Coordination., , , and . VR, page 515-516. IEEE Computer Society, (2018)