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The Mimesis Effect: The Effect of Roles on Player Choice in Interactive Narrative Role-Playing Games.

, , , and . CHI, page 3438-3449. ACM, (2016)

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Human Subtlety Proofs: Using Computer Games to Model Cognitive Processes for Cybersecurity., , , and . Int. J. Hum. Comput. Interact., 33 (1): 44-54 (2017)Towards the non-visual monitoring of canine physiology in real-time by blind handlers., , , , , , and . Advances in Computer Entertainment, page 66:1-66:8. ACM, (2015)Finding Video-watching Behavior Patterns in a Flipped CS1 Course., , and . SIGCSE, page 768-774. ACM, (2021)A Practical Approach to an Undergraduate Computer Science Senior Design Project Experience: Partnering with Industry to Create an Effective Transition from Academia to the Next Chapter., and . ICL (2), volume 634 of Lecture Notes in Networks and Systems, page 921-929. Springer, (2022)Semi-supervised classification of static canine postures using the Microsoft Kinect., , and . ACI, page 16:1-16:4. ACM, (2016)Detecting abnormal user behavior through pattern-mining input device analytics., , , and . HotSoS, page 11:1-11:13. ACM, (2015)The Mimesis Effect: The Effect of Roles on Player Choice in Interactive Narrative Role-Playing Games., , , and . CHI, page 3438-3449. ACM, (2016)Toward Finding Online Activity Patterns in a Flipped Programming Course., , and . SIGCSE, page 1345. ACM, (2020)