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The Mimesis Effect: The Effect of Roles on Player Choice in Interactive Narrative Role-Playing Games.

, , , and . CHI, page 3438-3449. ACM, (2016)

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A Cognitivist Theory of Affordances for Games., and . DiGRA Conference, Digital Games Research Association, (2013)A Knowledge Representation that Models Memory in Narrative Comprehension., and . AAAI, page 3098-3099. AAAI Press, (2014)Toward Combining Domain Theory and Recipes in Plan Recognition., and . AAAI Workshops, volume WS-17 of AAAI Technical Report, AAAI Press, (2017)Cognitively-Grounded Procedural Content Generation.. AAAI Workshops, volume WS-17 of AAAI Technical Report, AAAI Press, (2017)Foreseeing Meaningful Choices., , , , , and . AIIDE, AAAI, (2014)The Mimesis Effect: The Effect of Roles on Player Choice in Interactive Narrative Role-Playing Games., , , and . CHI, page 3438-3449. ACM, (2016)Generating Abstract Comics., and . ICIDS, volume 10045 of Lecture Notes in Computer Science, page 168-175. (2016)Blue Sky Ideas in Artificial Intelligence Education from the EAAI 2017 New and Future AI Educator Program., , , , , , , , , and 1 other author(s). CoRR, (2017)Blue sky ideas in artificial intelligence education from the EAAI 2017 new and future AI educator program., , , , , , , , , and 1 other author(s). AI Matters, 3 (4): 23-31 (2018)SCOPE: Selective Cross-Validation over Parameters for Elo., and . AIIDE, page 116-122. AAAI Press, (2019)