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Order-fulfillment games: an analysis of games about serving customers., and . FDG, page 43:1-43:7. ACM, (2019)Kaboom! is a many-splendored thing: an interpretation and design methodology for message-driven games using graphical logics., , and . FDG, page 224-231. ACM, (2010)Newsgames - Procedural Rhetoric Meets Political Cartoons.. DiGRA Conference, Digital Games Research Association, (2009)Comme il Faut: A System for Authoring Playable Social Models., , , , and . AIIDE, The AAAI Press, (2011)Creating Playable Social Experiences through Whole-Body Interaction with Virtual Characters., , , , , , , and . AIIDE, AAAI, (2013)Prom Week., , , , , and . AIIDE, AAAI, (2013)Prototyping Slice of Life: Social Physics with Symbolically Grounded LLM-based Generative Dialogue., , and . FDG, page 56. ACM, (2024)Finding Meaning in Abstract Games: A Deep Reading of Sage Solitaire.. DiGRA/FDG, Digital Games Research Association/Society for the Advancement of the Science of Digital Games, (2016)BurgerTime: A Proceduralist Investigation., and . DiGRA Conference, Digital Games Research Association, (2011)Investigating Procedural Expression and Interpretation in Videogames.. University of California, Santa Cruz, USA, (2013)