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Wizard of Oz support throughout an iterative design process., , , , , and . IEEE Pervasive Computing, 4 (4): 18-26 (2005)User engagement in physically embodied narrative experiences.. Creativity & Cognition, page 280. ACM, (2007)Designing Interactive Scaffolds to Encourage Reflection on Peer Feedback., , and . Conference on Designing Interactive Systems, page 1143-1153. ACM, (2020)Prototyping dynamics: sharing multiple designs improves exploration, group rapport, and results., , , , , and . CHI, page 2807-2816. ACM, (2011)Generating implications for design through design research., , , , and . CHI, page 1971-1980. ACM, (2014)Designing and Validating a Story-Based Socio-Emotional Learning Assessment Instrument., , , , , and . ICLS, International Society of the Learning Sciences, (2014)Structuring Online Dyads: Explanations Improve Creativity, Chats Lead to Convergence., , , and . Creativity & Cognition, page 306-318. ACM, (2019)Overreliance on conceptually far sources decreases the creativity of ideas., , and . CogSci, cognitivesciencesociety.org, (2014)Families and services: understanding opportunities for co-production of value in service design., , and . DPPI, page 66:1-66:8. ACM, (2011)External representations in ubiquitous computing design and the implications for design tools., , , and . Conference on Designing Interactive Systems, page 241-250. ACM, (2006)