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Search Based Planning: A Model for Character Behaviour., , , и . GAME-ON, ?, (2002)Planning characters' behaviour in interactive storytelling., , и . Comput. Animat. Virtual Worlds, 13 (2): 121-131 (2002)From computer games to interactive stories: interactive storytelling., , и . Electron. Libr., 20 (2): 103-112 (2002)AI-based animation for interactive storytelling., , и . CA, стр. 113-120. IEEE Computer Society, (2001)Interacting with virtual characters in interactive storytelling., , и . AAMAS, стр. 318-325. ACM, (2002)Emergent situations in interactive storytelling., , и . SAC, стр. 1080-1085. ACM, (2002)Intelligent Virtual Actors That Plan ... to Fail., , и . Smart Graphics, том 2733 из Lecture Notes in Computer Science, стр. 151-161. Springer, (2003)Behavioural Interaction of Characters for Virtual Storytelling., , и . GAME-ON, стр. 43-. ?, (2001)Under the influence: using natural language in interactives storytelling., , и . IWEC, том 240 из IFIP Conference Proceedings, стр. 3-11. Kluwer, (2002)Developing re-usable interactive storytelling technologies., , и . IFIP Congress Topical Sessions, том 156 из IFIP, стр. 39-44. Kluwer/Springer, (2004)