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How serious are serious games? Some lessons from Infra-games

, , , , and . Proc. DiGRA 2005 Conf. Changing Views: Worlds in Play, page 1--7. Vancouver, DiGRA, (2005)

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Perspectives on policy analyses: A framework for understanding and design, , and . Int'l J. of Technology, Policy and Mgmt., 4 (2): 169--191 (2004)Gaming for policy analysis: learning about complex multi-actor systems. Why do Games Work? In Search of the Active Substance, chapter 2, Kluwer, Dordrecht, The Netherlands, (2008)Serious Gaming for Infrastructure Design and Management: Prototypes of Ventum On Line and Sim-MV2, , , , , and . ISAGA'04: Proc. 35th Conf. of the Int'l Simulation and Gaming Association. Bridging the Gap: Transforming Knowledge into Action through Gaming and Simulation, page 134--143. Munich, Germany, Sagsaga, (2004)How serious are serious games? Some lessons from Infra-games, , , , and . Proc. DiGRA 2005 Conf. Changing Views: Worlds in Play, page 1--7. Vancouver, DiGRA, (2005)The Gaming of Policy and the Politics of Gaming: A Review. Simulation & Gaming, 40 (6): 825--862 (December 2009)Games in a World of Infrastructures---Simulation-games for Research, Learning and Intervention, and . Games in a World of Infrastructures---Simulation-games for Research, Learning and Intervention, chapter Gaming-Simulation for Research, Learning and Intervention, Eburon, Delft, The Netherlands, (2002)Consensus conferences as participatory policy analysis, a methodological contribution to the social management of technology., and . ISTAS, page 231-241. IEEE, (1996)Build your seaport in a game and learn about complex systems, and . J. of Design Research, 5 (2): 273--298 (November 2006)The infrastratego game: An evaluation of strategic behavior and regulatory regimes in a liberalizing electricity market, , and . Simulation & Gaming, 36 (1): 58--74 (March 2005)Serious Games in a European Policy Context., , , , , , and . SGDA, volume 8101 of Lecture Notes in Computer Science, page 307-320. Springer, (2013)