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The ANGELINA Videogame Design System - Part II.

, , and . IEEE Trans. Comput. Intellig. and AI in Games, 9 (3): 254-266 (2017)

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Automatic Concept Formation in Pure Mathematics., , and . IJCAI, page 786-793. Morgan Kaufmann, (1999)Computational creativity in a closed game system., and . CIG, page 296-303. IEEE, (2012)Preface., , and . AAAI Spring Symposium: Creative Intelligent Systems, AAAI, (2008)Organizing Committee., , and . AAAI Spring Symposium: Creative Intelligent Systems, AAAI, (2008)Automatic Generation of Benchmark Problems for Automated Theorem Proving Systems., and . AI&M, (2002)Boosting Descriptive ILP for Predictive Learning in Bioinformatics., and . ILP, volume 4455 of Lecture Notes in Computer Science, page 275-289. Springer, (2006)On Shape Poems and the Shape of Poems: A Computational Creativity Perspective.. SHAPES, volume 1007 of CEUR Workshop Proceedings, page 23-28. CEUR-WS.org, (2013)Trash to Treasure: Using text-to-image models to inform the design of physical artefacts., , , , , and . CoRR, (2023)Guest editorial: special issue on Inductive Logic Programming., , and . Mach. Learn., 70 (2-3): 119-120 (2008)Framing In Computational Creativity - A Survey And Taxonomy., , , and . ICCC, page 156-163. Association for Computational Creativity (ACC), (2019)