Author of the publication

The ANGELINA Videogame Design System - Part II.

, , and . IEEE Trans. Comput. Intellig. and AI in Games, 9 (3): 254-266 (2017)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

MAUI: An Interface Design Tool Based on Matrix Algebra., and . CADUI, page 81-94. Kluwer, (2004)Automatic Critiques of Interface Modes., , and . DSV-IS, volume 3941 of Lecture Notes in Computer Science, page 201-212. Springer, (2005)Teaching on a Budget in Multi-Agent Deep Reinforcement Learning., , and . CoG, page 1-8. IEEE, (2019)Mixed-Initiative Creative Interfaces., , , , , , , , and . CHI Extended Abstracts, page 628-635. ACM, (2017)Applying Graph Theory to Interaction Design., and . EHCI/DS-VIS, volume 4940 of Lecture Notes in Computer Science, page 501-519. Springer, (2007)Automated Fictional Ideation via Knowledge Base Manipulation., , , and . Cogn. Comput., 8 (2): 153-174 (2016)Using and Parsing the Mizar Language., and . Electron. Notes Theor. Comput. Sci., (2004)Unsupervised Modeling of Player Style With LDA., , , , and . IEEE Trans. Comput. Intellig. and AI in Games, 4 (3): 152-166 (2012)Extensions to the Estimation Calculus., , and . LPAR, volume 1705 of Lecture Notes in Computer Science, page 258-272. Springer, (1999)A Theoretical Analysis of Hierarchical Proofs., and . MKM, volume 2594 of Lecture Notes in Computer Science, page 175-187. Springer, (2003)