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The ANGELINA Videogame Design System - Part II.

, , and . IEEE Trans. Comput. Intellig. and AI in Games, 9 (3): 254-266 (2017)

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Teaching on a Budget in Multi-Agent Deep Reinforcement Learning., , and . CoG, page 1-8. IEEE, (2019)Adversarial Behaviour Debugging in a Two Button Fighting Game., and . CoG, page 1-8. IEEE, (2021)Action Advising with Advice Imitation in Deep Reinforcement Learning., , and . AAMAS, page 629-637. ACM, (2021)Automatic Critiques of Interface Modes., , and . DSV-IS, volume 3941 of Lecture Notes in Computer Science, page 201-212. Springer, (2005)MAUI: An Interface Design Tool Based on Matrix Algebra., and . CADUI, page 81-94. Kluwer, (2004)Mixed-Initiative Creative Interfaces., , , , , , , , and . CHI Extended Abstracts, page 628-635. ACM, (2017)Applying Graph Theory to Interaction Design., and . EHCI/DS-VIS, volume 4940 of Lecture Notes in Computer Science, page 501-519. Springer, (2007)Learning on a Budget via Teacher Imitation., , and . CoG, page 1-8. IEEE, (2021)Designing for Playfulness in Human-AI Authoring Tools., , , , , , , and . FDG, page 75:1-75:4. ACM, (2023)A Theoretical Analysis of Hierarchical Proofs., and . MKM, volume 2594 of Lecture Notes in Computer Science, page 175-187. Springer, (2003)