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Teaching Soft Skills in Engineering Education: An European Perspective., , , , , , , , , and 1 other author(s). IEEE Access, (2021)Developing Emotional Intelligence with a Game: The League of Emotions Learners Approach., , , , , , , , , and . Comput., 10 (8): 97 (2021)Students and Teachers' Need for Sustainable Education: Lessons from the Pandemic., , , , , , , , , and . Comput., 11 (11): 157 (2022)Giving Teachers a Voice: A Study of Actual Game Use in the Classroom., and . Inf., 11 (1): 55 (2020)A Virtual Environment to Support Digital Education Readiness and Creative Skills., , , , , , , , and . SIIE, page 1-4. IEEE, (2021)Bridging Digital Divide in Schools in Developing Countries: Perceptions of Teachers of Free Software Opportunities., , , and . HCI (23), volume 9753 of Lecture Notes in Computer Science, page 695-706. Springer, (2016)A collaborative city-based game to support soft skills development in engineering and economics., , , , , , , , , and 1 other author(s). SIIE, page 1-4. IEEE, (2021)Investigating teachers' practices of using games in school: A pattern-based approach., and . OpenSym, page 13:1-13:4. ACM, (2016)Introducing lean and agile methodologies into engineering higher education: The cases of Greece, Portugal, Spain and Estonia., , , , , and . EDUCON, page 720-729. IEEE, (2018)Work-in-Progress: Soft-skills Development for Higher Education Engineering and Economic Students using HERA Collaborative Serious Games., , , , , , and . EDUCON, page 14-19. IEEE, (2020)