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Active Tangibles for Tabletop Interaction based on the Kniwwelino Prototyping Platform.

, , , , and . MuC, page 667-671. GI / ACM, (2019)

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Les défis de la conception pour les murs d'écrans interactifs., , and . IHM (Adjunct), page 1:1-1:6. ACM, (2023)Establishing Awareness through Pointing Gestures during Collaborative Decision-Making in a Wall-Display Environment., , , , , and . CHI Extended Abstracts, page 104:1-104:7. ACM, (2023)Establishing Awareness through Pointing Gestures during Collaborative Decision-Making in a Wall-Display Environment., , , , , and . CoRR, (2024)"There Was No Green Tick": Discovering the Functions of a Widget in a Joint Problem-Solving Activity and the Consequences for the Participants' Discovering Process., , and . Multimodal Technol. Interact., 2 (4): 76 (2018)Kniwwelino: A Microcontroller-based Platform Introducing Children to Programing and Electronics., and . ERCIM News, (2020)Twist, Shift, or Stack? - Usability Analysis of Geospatial Interactions on a Tangible Tabletop., and . GISTAM, page 170-177. SciTePress, (2015)Towards a framework for geospatial tangible user interfaces in collaborative urban planning., , , , and . J. Geogr. Syst., 20 (2): 185-206 (2018)Editorial., , , and . i-com, 17 (3): 187-188 (2018)Understanding the Characteristics of Metaphors in Tangible User Interfaces., , and . MuC (Workshopband), page 47-52. Universitätsverlag Chemnitz, (2011)DeBORAh: A Web-Based Cross-Device Orchestration Layer., , , , , and . AVI, page 58:1-58:3. ACM, (2022)