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Conversational Agents., , and . The Practical Handbook of Internet Computing, Chapman and Hall/CRC, (2004)Narrative-Centered Environments for Guided Exploratory Learning, , , , and . Proceedings of the Agent Based Systems for Human Learning Workshop at the 5th International Joint Conference on Autonomous Agents and Multiagent Systems (ABSHL-2006), Hakodate, Japan, (2006)Investigating director agents' decision making in interactive narrative: a Wizard-of-Oz study., , and . FDG, page 13:1-13:8. ACM, (2010)Diagrammatic Student Models: Modeling Student Drawing Performance with Deep Learning., , , and . UMAP, volume 9146 of Lecture Notes in Computer Science, page 216-227. Springer, (2015)Integrating Learning, Problem Solving, and Engagement in Narrative-Centered Learning Environments., , , and . Int. J. Artif. Intell. Educ., 21 (1-2): 115-133 (2011)Investigating a visual interface for elementary students to formulate AI planning tasks., , , , , , , , , and . J. Comput. Lang., (2022)It's Good to Explore: Investigating Silver Pathways and the Role of Frustration During Game-Based Learning., , , , , , , , , and 1 other author(s). AIED (Posters/Late Breaking Results/...), volume 1831 of Communications in Computer and Information Science, page 497-503. Springer, (2023)Modeling Self-Efficacy Across Age Groups with Automatically Tracked Facial Expression., , , , and . AIED, volume 9112 of Lecture Notes in Computer Science, page 582-585. Springer, (2015)Multidimensional Team Communication Modeling for Adaptive Team Training: A Hybrid Deep Learning and Graphical Modeling Framework., , , , , , and . AIED (1), volume 12748 of Lecture Notes in Computer Science, page 293-305. Springer, (2021)Investigating Student Interest and Engagement in Game-Based Learning Environments., , , , , , , , , and . AIED (1), volume 13355 of Lecture Notes in Computer Science, page 711-716. Springer, (2022)