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Interactive Digital Twins Framework for Asset Management Through Internet., , , , , and . GCAIoT, page 1-7. IEEE, (2020)The development approach of a pedagogically-driven serious game to support Relationship and Sex Education (RSE) within a classroom setting., , , , , , , , and . Comput. Educ., (2013)Integrating Self-Determination and Self-Efficacy in Game Design., , , , and . GALA, volume 11385 of Lecture Notes in Computer Science, page 178-190. Springer, (2018)Decomposition of Complex Models for Manufacture., , , , and . SMI, page 337-341. IEEE Computer Society, (2004)A laminae approach to constructing geometric feature volumes., , and . Symposium on Solid Modeling and Applications, page 183-193. ACM, (2001)SMASH: One-Shot Model Architecture Search through HyperNetworks., , , and . CoRR, (2017)Neural Photo Editing with Introspective Adversarial Networks., , , and . ICLR (Poster), OpenReview.net, (2017)Edge-Based Identification of DP-Features on Free-Form Solids., , , , , and . IEEE Trans. Pattern Anal. Mach. Intell., 27 (6): 851-860 (2005)Game Mechanics Supporting Pervasive Learning and Experience in Games, Serious Games, and Interactive & Social Media., , , , , and . ICEC, volume 9353 of Lecture Notes in Computer Science, page 560-565. Springer, (2015)Harmonizing Interoperability - Emergent Serious Gaming in Playful Stochastic CAD Environments., , , , , , , , and . GALA, volume 8605 of Lecture Notes in Computer Science, page 390-399. Springer, (2013)