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A Recommender System Based on Effort: Towards Minimising Negative Affects and Maximising Achievement in CS1 Learning., , , , , , , , , и 1 other автор(ы). ITS, том 12677 из Lecture Notes in Computer Science, стр. 466-480. Springer, (2021)A Journey to Identify Users' Classification Strategies to Customize Game-Based and Gamified Learning Environments., , , , , , , , , и 3 other автор(ы). IEEE Trans. Learn. Technol., (2024)GARFIELD: A Recommender System to Personalize Gamified Learning., , , , , , , , , и 1 other автор(ы). AIED (1), том 13355 из Lecture Notes in Computer Science, стр. 666-672. Springer, (2022)Evaluation of a Hybrid AI-Human Recommender for CS1 Instructors in a Real Educational Scenario., , , , , , , , , и . EC-TEL, том 14200 из Lecture Notes in Computer Science, стр. 308-323. Springer, (2023)Learning Analytics in Introductory Programming Courses: A Showcase from the Federal University of Amazonas., , , , , , , , , и . Revista Brasileira de Informática na Educ., (2023)Explaining Individual and Collective Programming Students' Behavior by Interpreting a Black-Box Predictive Model., , , , , , , , и . IEEE Access, (2021)Towards a Human-AI Hybrid System for Categorising Programming Problems., , , , , , и . SIGCSE, стр. 94-100. ACM, (2021)