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Classifying Head Movements to Separate Head-Gaze and Head Gestures as Distinct Modes of Input.

, , , , , and . CHI, page 253:1-253:14. ACM, (2023)

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Ubiquitous Computing for Sustainable Energy (UCSE2010) Ubicomp 2010 Workshop, , , and . (2010)TEI'08: second international conference on tangible and embedded interaction: conference proceedings, February 18-20, 2008, Bonn, Germany: Tangible and embedded interaction: conference, , , , , and . (2008)EyePlay: applications for gaze in games., , , and . CHI PLAY, page 465-468. ACM, (2014)KryptonEyed: Playing with Gaze Without Looking., and . FDG, page 52:1-52:4. ACM, (2020)PACMHCI V6, ETRA, May 2022 Editorial., , , and . Proc. ACM Hum. Comput. Interact., 6 (ETRA): 137:1 (2022)PACMHCI V7, ETRA, May 2023 Editorial., , , and . Proc. ACM Hum. Comput. Interact., 7 (ETRA): 1 (May 2023)Guest Editors' Introduction: Smart Energy Systems., , , and . IEEE Pervasive Comput., 10 (1): 11-12 (2011)A Revolution in the Making Guest editors' introduction., , , and . IEEE Pervasive Comput., 13 (3): 18-21 (2014)Security by Spatial Reference: Using Relative Positioning to Authenticate Devices for Spontaneous Interaction., , and . UbiComp, volume 4717 of Lecture Notes in Computer Science, page 199-216. Springer, (2007)Eye movement analysis for activity recognition., , , and . UbiComp, page 41-50. ACM, (2009)