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A GPU framework for parallel segmentation of volumetric images using discrete deformable models., , , and . Vis. Comput., 27 (2): 85-95 (2011)Real-Time Denoising of Volumetric Path Tracing for Direct Volume Rendering., , and . IEEE Trans. Vis. Comput. Graph., 28 (7): 2734-2747 (2022)Neural James-Stein Combiner for Unbiased and Biased Renderings., , and . ACM Trans. Graph., 41 (6): 262:1-262:14 (2022)Adaptive rendering with linear predictions., , , and . ACM Trans. Graph., 34 (4): 121:1-121:11 (2015)View-dependent exploration of massive volumetric models on large-scale light field displays., , and . Vis. Comput., 26 (6-8): 1037-1047 (2010)A Biophysically-Based Model of the Optical Properties of Skin Aging., , , and . Comput. Graph. Forum, 34 (2): 45-55 (2015)Context Preserving Focal Probes for Exploration of Volumetric Medical Datasets., , , and . 3DPH, volume 5903 of Lecture Notes in Computer Science, page 187-198. Springer, (2009)IRIDiuM: immersive rendered interactive deep media., , , , , , , , , and 1 other author(s). SIGGRAPH VR Village, page 11:1-11:2. ACM, (2016)Real-Time Denoising of Volumetric Path Tracing for Direct Volume Rendering., , and . CoRR, (2021)Real-time Deblocked GPU Rendering of Compressed Volumes., , , and . VMV, page 167-174. Eurographics Association, (2014)