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A Scalable Architecture for MPEG-4 Wavelet Quantization., , , , , и . VLSI Signal Processing, 23 (1): 93-107 (1999)Implementation driven selection of wavelet filters for still image coding based on bitrange expansion., , , , и . MMSP, стр. 371-376. IEEE, (1999)Implementation of a Scalable MPEG-4 Wavelet-Based Visual Texture Compression System., , , , , и . DAC, стр. 333-336. ACM Press, (1999)A scalable MPEG-4 wavelet-based visual texture compression system with optimized memory organization., , , , , , , и . IEEE Trans. Circuits Syst. Video Techn., 13 (4): 348-357 (2003)The Local Wavelet Transform: a memory-efficient, high-speed architecture optimized to a Region-Oriented Zero-Tree coder., , , и . Integr. Comput. Aided Eng., 7 (2): 89-103 (2000)A scalable architecture for MPEG-4 embedded zero tree coding., , , , , и . CICC, стр. 65-68. IEEE, (1999)Communication Primitives Driven Hardware Design and Test Methodology Applied on Complex Video Applications., , , , и . IEEE International Workshop on Rapid System Prototyping, стр. 246-249. IEEE Computer Society, (2005)System-Level Power Optimization of Video Codecs on Embedded Cores: A Systematic Approach., , , , и . VLSI Signal Processing, 18 (2): 89-109 (1998)High Speed 4-Symbol Arithmetic Encoder Architecture for Embedded Zero Tree-Based Compression., и . VLSI Signal Processing, 33 (3): 267-275 (2003)SPRINT: A Tool to Generate Concurrent Transaction-Level Models from Sequential Code., , , и . EURASIP J. Adv. Signal Process., (2007)