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Exploring the interplay between human and machine annotated multimodal learning analytics in hands-on STEM activities.

, , and . LAK, page 522-523. ACM, (2016)

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Student experiences in a university preparatory programming course., , and . Frontiers Comput. Sci., (2022)Purposeful Learning across Collaborative Educational Spaces., , , , , and . ICLS, International Society of the Learning Sciences, (2014)Programming and Computational Thinking in Mathematics Education., , and . Künstliche Intell., 36 (1): 73-81 (2022)Using Augmented Reality, Artistic Research and Mobile Phones to Explore Practice-based Learning., , , , and . BIIML, volume 1154 of CEUR Workshop Proceedings, CEUR-WS.org, (2014)Understanding Peer Feedback Contributions Using Natural Language Processing., , , , , , and . EC-TEL, volume 14200 of Lecture Notes in Computer Science, page 399-414. Springer, (2023)Exploring Design Methods for Mobile Learning., , , and . Mobile HCI, page 741-743. ACM, (2011)Integrating Mobile, Web and Sensory Technologies to Support Inquiry-Based Science Learning., , , and . WMUTE, page 65-72. IEEE Computer Society, (2010)Designing Spaces for Collaboration in Practice-Based Learning., , , and . CSCL, International Society of the Learning Sciences, (2017)Design Strategies for Developing a Visual Platform for Physical Computing with Mobile Tools for Project Documentation and Reflection., , , and . AIED Workshops, volume 1432 of CEUR Workshop Proceedings, CEUR-WS.org, (2015)Three perspectives on technology support in inquiry learning: personal inquiry, mobile collaboratories and emerging learning objects., , , , , , , , and . ICLS, page 499-500. International Society of the Learning Sciences / ACM DL, (2010)