Author of the publication

Designing Human Behavior Through Social Influence in Mobile Crowdsourcing with Micro-communities.

, , , and . EGOVIS, volume 10441 of Lecture Notes in Computer Science, page 189-205. Springer, (2017)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Virtual Drum: Ubiquitous and playful drum playing., , , , , and . GCCE, page 419-421. IEEE, (2014)Analyzing Two Case Studies for Enhancing the Meaning of the Real Space., , and . NordiCHI, page 95. ACM, (2016)Blockchain-LI: A Study on Implementing Activity-Based Micro-Pricing using Cryptocurrency Technologies., , and . MoMM, page 203-207. ACM, (2016)Augmenting Yu-Gi-Oh! Trading Card Game as Persuasive Transmedia Storytelling., and . HCI (10), volume 8013 of Lecture Notes in Computer Science, page 587-596. Springer, (2013)Analyzing the influence of virtuality on playful social interaction., , and . Multim. Tools Appl., 75 (14): 8289-8317 (2016)Building a Platform Society Towards Sustainability Based on Internet-of-Things., , , and . HCI (21), volume 10291 of Lecture Notes in Computer Science, page 235-251. Springer, (2017)Computational Community: A Procedural Approach for Guiding Collective Human Behavior Towards Achieving a Flourished Society., , , and . HCI (19), volume 9749 of Lecture Notes in Computer Science, page 417-428. Springer, (2016)Gamifying collective human behavior with gameful digital rhetoric., , and . Multimedia Tools Appl., 76 (10): 12539-12581 (2017)Augmenting Trading Card Game: Playing against Virtual Characters Used in Fictional Stories., , and . Advances in Computer Entertainment, volume 7624 of Lecture Notes in Computer Science, page 549-552. Springer, (2012)Some experiences with developing intelligent Internet-of-Things., and . ISC2, page 1-4. IEEE, (2016)